
Automotive Animation Services: 3D Car and Vehicle Films That Move Like the Real Thing
3D Car and Vehicle Animation We Produce
One vehicle model, lit and rigged once, gives driving shots, a reveal film, feature sequences and social cutdowns. We plan the rig for every shot from the first brief, so the next film of a series starts from the same approved car.
Driving and tracking shots
A car rolling through a tunnel, a corner or an open road with one stable tracking camera, motion blur and reflections that read as filmed footage. See the custom supercar film we made before the car was built.
Wheels, steering, suspension and tyre contact
Wheel rotation matched to road speed, steering angle into the bend, body roll and dive under braking, tyres planted on the line and brake lamps that light only where a driver would brake.
Race tracks and real locations
A circuit, a mountain pass or a city street rebuilt from photos, maps and reference footage, with the right surface, kerbs, banking and light, so viewers who know the place recognise it.
Classic and production cars from reference photos
Vintage and production cars rebuilt from photos, drawings and brochures. With key dimensions in millimetres the model is accurate, and you approve it as a grey model before anything moves.
Reveal films and CGI car commercials
A teaser before the motor show, the reveal in a dark studio and the launch commercial, with cutdowns in 16:9, 9:16 and 1:1 for YouTube, Instagram Reels, TikTok and dealer screens.
Feature, EV and technical animation
How the vehicle works: X-ray and cutaway shots of the engine, drivetrain, EV battery and suspension, ADAS sensors at work, doors, roofs and seats moving, built from CAD for sales teams and motor-show screens. Step-by-step builds are on assembly animation.Trucks, RVs and expedition vehicles
Trucks, campers and expedition vehicles on desert, lake and mountain roads, like the 49-second film for ACME Overland, checked shot by shot against the client’s 3D model of the truck.
Trains, trams and rail vehicles
Locomotives, multiple units, trams and metro cars, modern or vintage, running on track with turning bogies and a moving pantograph, with the line, stations and landscape around them.AI car videos from a reference clip
When the deadline or budget does not fit a full CGI film: AI video of your car made from a reference clip and photos, checked against the real car shot by shot. See AI video production.
Not sure which automotive animation your launch or series needs?
Start from the screen and the viewer: a motor-show reveal, a dealer screen, a YouTube pre-roll and a documentary scene each need their own cut. Tell us the vehicle, the files you have and where the film will run, and we reply with a shot list, the approval steps and an hour estimate.
- Free
- No obligation
- NDA on request
Automotive Animation Services: 3D Car and Vehicle Films That Move Like the Real Thing
Most studios sell you renders. We work out what will actually move your project forward.
Ask a rendering studio what you need and you get a quote for renders. We start from the outcome you are paid for: a committee that signs off, enquiries on a scheme that does not exist yet, a buyer who stops comparing, an investor who commits.
Send one email and our 3D strategist replies with a commercial plan for the project: what to show, to whom, in what order, where it goes to work, and what it takes. The list of deliverables is the end of that plan, not the beginning.
Free, and yours to keep even if you never work with us.
Thank you – your request has been sent.
Our 3D strategist is reading the project now and will write back with the plan: what to show, to whom, and in what order.
Vehicle motion
Vehicle Animation That Looks Filmed: What We Check in Every Shot
Most car animation looks fake for one reason: the car moves like a sliding object, not like a two-tonne machine on tyres. Before a shot is rendered we check the motion against how the real car behaves at that speed, on that surface and in that corner.
- Wheel speed Wheel rotation matched to road speed, so spokes never freeze or spin backwards on camera.
- Steering and line Front wheels turn into the bend and the car holds a believable racing line: no sudden change of direction, no reverse, no drift unless the brief asks for one.
- Suspension and body Roll in the corner, dive under braking and squat under acceleration, with the ride height and stance of the real car.
- Tyre contact Tyres stay planted on the surface; contact shadows, banking and bumps move with the car.
- Lights Brake lamps, including the centre lamp, come on together and only where a driver would brake; headlights and indicators follow the scene.
- Camera One stable, cinematic camera move per shot, tracking with the car without flips or confusing turns.
- Motion blur and reflections Motion blur on the wheels and background, and reflections of the real surroundings sliding over the paint.
- Driver A helmeted or seated driver in the cabin when the shot needs one, so the car is never empty at speed.
Automotive work
Car and Vehicle Animation Stills From Our Films
Frames from the custom supercar film made before the car was built, and from the expedition truck film for ACME Overland.









Free: the full portfolio
Leave your email and we will send a hand-picked set of projects in full resolution, matched to your project.
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Trusted by leading teams
Free guide: the same six vehicle views cost $3,500 or $10,850
The manufacturers and fleets above rarely brief us in words. They send a folder: CAD, drawings, paint codes, a livery in vector, and that folder decides most of the quote. When a file is missing we rebuild it by hand, and six views of one vehicle go from $3,500 to $10,850. The guide lists the eight files every vehicle rendering starts from and what each one costs when it is not there.
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If it didn't open, download it here.
Download the PDFCommon automotive animation problems
Automotive Animation Problems We Solve Before the Final Render
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01 Happened to us
The car slides instead of driving
Wheels that do not match the speed, no body roll, a car that drifts or turns on the spot: viewers who know cars stop believing the film in the first second.
Our fixWe animate the car with its real wheelbase, track and suspension travel and check every shot against our motion checklist before rendering.
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02 Happened to us
Almost the car, but not quite
The wrong wing, wheels, paint shade or ride height, and the owner, the fans or the brand team see it at once.
Our fixApproval stills of the exact car on the planned camera come first; the model is built from CAD or from photos with dimensions and approved as a grey model.
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03 Happened to us
Stock models with unclear licences
A bought car or track model with unknown terms can block a commercial or a broadcast at the last minute.
Our fixWe model the car ourselves or attach a list of every licensed model, texture and track asset in the scene with its terms.
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04 Happened to us
The location does not read
A generic road or a track that does not match the real one makes a documentary or a motorsport film look fake.
Our fixWe rebuild the real corner, street or landscape from photos, maps and reference footage and approve it in stills first.
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05 Happened to us
The test shot worked, the series does not match
A second studio or a rebuilt scene gives different paint, light and camera language from shot to shot.
Our fixThe approved model, materials, rig and lighting stay in one scene, and the same artists stay on your series.
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Had any of these? Tick them.
12 questions that keep your film on launch day
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Download the PDF
Approval
From One Test Shot to a Series: How an Automotive Animation Is Approved
Many automotive films start with one proof-of-concept shot that decides the rest. We split it into three approvals, so the car, the location and the motion are right before the final render, and the same model, rig and lighting carry the next shots of the series.
| Step | You approve | What you get |
|---|---|---|
| Approval stills | The exact car: body, wheels, wing, paint, stance and plates; the location, the light and the camera angle | Still frames of the car on location from the planned camera |
| Motion preview | Vehicle dynamics, wheel rotation, steering, speed and the camera move | A low-resolution preview of the whole shot |
| Final shot | The finished look: light, reflections, motion blur and sound if needed | The final film in 1080p or 4K, in 16:9 or vertical, plus render passes for your compositor |
| Handover | What you keep and how you can use it | Editable project files on request, a licence list for any stock assets and the usage rights set in the contract |
Automotive animation by vehicle stage, from styling review to model year refresh
A vehicle needs different films as it moves from the design studio to the dealer: a turntable for the board, a reveal for the press, a commercial for the launch and feature loops for the showroom.
The car is modelled, shaded and rigged once, so every next film starts from an approved car and costs less than the first.
Free: the automotive visuals roadmap
Which images and films to order from design to refresh, what the car model carries over, and what share of the budget each stage takes.
Where is your vehicle project now?
- Free
- Instant download
- No sales call
If it didn't open, download it here.
Download the PDFDesign
Concept and styling: a turntable and first driving shots from CAD or sketches for design reviews, the board and investors funding a new car or EV.
Reveal
Motor show or online reveal: a teaser and a reveal film in a dark studio or tunnel for the press kit, pre-order page and launch event.
Launch
Launch campaign: driving films on real roads and tracks, a CGI car commercial and vertical cutdowns for YouTube, Reels and TikTok.
Dealer
Dealer and showroom: feature and technical films, colour and trim variants and screen loops for dealer groups and sales teams.
Refresh
Model year and series: new colours, editions and the next episodes rendered from the same car model, scene and camera rigs.
Rail
Train and Railway Animation for Rolling Stock Makers and Rail Projects
Train and railway animation shows a locomotive, a multiple unit, a tram or a metro car running on real track, built from your CAD, your Blender or 3ds Max files or reference photos. Rolling stock makers use it for tenders, trade shows and investor decks; museums, heritage lines and documentary producers use it to bring vintage trains back on screen.
- Rolling stock Locomotives, high-speed and regional trains, trams, metro cars and freight wagons, in your livery.
- Running gear Bogies turning on curves, wheelsets on the rail, couplers and doors, and the pantograph on the overhead line.
- Track and route Track, sleepers, overhead line, stations, depots and landscape built from drawings, photos and maps.
- Vintage trains Steam and heritage locomotives and carriages rebuilt from photos and drawings, with steam, smoke and period stations.
- Interiors Passenger saloons, cabs and seating layouts for tenders and operator presentations.
- Your files Animation from your existing Blender scenes and 3D models, keeping your scene structure.
Why Choose Us
Why Vehicle Brands and Agencies Choose Our Automotive Animation Team
We are a CGI studio first: people who light paint, glass and chrome every day animate your vehicle, and the same team moves from the test shot to the whole series.
- 01
350+ clients since 2016
Brands, manufacturers, startups and agencies, from our studio in London.
- 02
Photoreal automotive CGI
Paint, glass, chrome and carbon that hold up in close-ups, rendered in 3ds Max with Corona, Cinema 4D with Redshift, Blender or Unreal Engine.
- 03
Your software, your files
We work in Blender, Maya, Houdini, Cinema 4D and 3ds Max, and can animate inside your existing scenes or your own pipeline.
- 04
Approval before the expensive part
Stills, then a motion preview, then the final render, with two rounds of revisions on the draft and one on the final.
- 05
Files and licences you can use
Render passes for your compositor, editable project files on request and a licence list for any stock assets; rights are set in the contract.
- 06
White-label and NDA
We work under your agency’s name and under NDA, and do not show the project without your permission.
Check a start date for your automotive animation
Tell us the vehicle, the files you have and the air date. Within one business day we reply with a start date, the team we would put on it and a price range.
Scope
Deadline
- Reply within one business day
- No obligation
Remote studio, your time zone
Automotive Animation for Brands and Agencies Worldwide
We animate cars, trucks and trains for brands, builders and agencies in the US and Canada, Latin America, the UK and Europe, the Gulf and Australia, working fully online from the first call to delivery.
Multilingual communication
Discuss your automotive animation in English, Spanish, German, French, or another language supported by our team.
Send your files from anywhere
Share CAD, 3D scenes, photos and reference clips by link; you review stills and previews online, under NDA.
Flexible schedule
Our team works across time zones, so motor-show dates, launch days and air dates stay on track.
Book a 30-minute call
Which day suits you?
What time?
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- Invite by email
30-second automotive animation quiz
Not sure which automotive animation you need? Find your fit
Four questions about your vehicle, your viewer and your files, and we suggest the format that fits, with a free next step for your team.




Pick the look you love
What do you need to animate?
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Automotive animation, from test shot to final film
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FAQ
Questions About Automotive Animation
Didn’t find your question?
Ask it here. A producer replies within one business day — with an answer, not a sales call.
What is automotive animation?
Automotive animation is photoreal 3D film of a car or another vehicle in motion, made from CAD data, a 3D model or reference photos instead of a film shoot. It covers driving and tracking shots, reveals, CGI car commercials, feature and technical animation, and films of vehicles that do not exist yet.
Which vehicles do you animate?
Cars, SUVs, sports and race cars, EVs, trucks and trailers, RVs and campers, buses, motorcycles and off-road vehicles, plus trains, trams and metro cars. Aircraft and boats have their own pages: aircraft rendering and yacht rendering.
How do you make the car’s motion look real?
We animate the car with its real wheelbase, track and suspension travel and check each shot for wheel speed, steering angle, body roll and dive, tyre contact, brake lamps, a stable camera move and motion blur. You see the motion in a low-resolution preview before the final render.
Can you animate a car from photos if we have no CAD?
Yes. We rebuild production and classic cars from photos, drawings and brochures. With photos and key dimensions in millimetres the model is accurate, and you approve it as a grey model before animation; without dimensions the proportions can drift, so we flag that before we start.
Can you recreate a real race track or location?
Yes. We rebuild a circuit, a corner, a mountain road or a city street from photos, maps and reference footage, with the right surface, kerbs, banking and surroundings, and you approve the location in stills before the car moves through it.
Can you animate our existing Blender, Maya or 3ds Max files?
Yes. We work in Blender, Maya, Houdini, Cinema 4D and 3ds Max, so we can take your vehicle models and scenes as they are, add animation, lighting and camera work and render them. For studios and agencies we can also work remotely inside your own pipeline.
Do you use licensed 3D car models, and do we get the list?
If a scene uses stock 3D models, such as a car, props or track assets, we attach a list of their licences. We can also model the hero vehicle ourselves from your CAD or photos, so no stock car is needed.
Will we get the editable project files and usage rights?
On request we hand over the editable project files together with the model, and we deliver render passes for your compositor. The transfer of rights to the model and to the finished film is set in the contract.
Can we start with one test shot?
Yes. Many automotive films start with a single proof-of-concept shot. We approve it in three steps, stills, a motion preview and the final shot, and keep the same model, rig and lighting for the next shots of the series.
How long does automotive animation take?
A 30-second CGI film usually takes 2–4 weeks from a full brief, and a film of up to a minute takes 4–6 weeks. Urgent projects can run about twice as fast for roughly 40% more.
How many revisions are included?
Two rounds of revisions on the draft and one on the final are included. Because the car, location and motion are approved in stills and a preview first, most changes happen before the expensive final render.
CGI or filming a real car: which do we need?
CGI fits when the car does not exist yet, is a one-off, cannot travel to the location, or the shot is impossible or unsafe to film: X-ray views, a track at dawn, every colour in one take. A film crew fits when the real car is ready and you need real people. We can also cut your footage and our CGI into one film.
Can you make AI videos of our car?
Yes, when speed or budget matter more than exact geometry in every frame. We make AI video from a reference clip and photos of your car and check every shot against the real model. See AI video production.
Do you work white-label for agencies and production companies?
Yes. We make automotive films under your agency’s name, so you present them to your client as your own; we work under NDA and do not show the project without your permission.
Do you also make car renders and configurators?
Yes. Still images are on car rendering services, and real-time colour and trim configurators on 3D product configurators; one vehicle model can feed renders, films and a configurator.
How much does automotive animation cost?
It depends on the length and number of shots, whether we build the vehicle from scratch or start from your model, the location and the effects. Send the brief and your files and we reply with a fixed quote; typical ranges are in our 3D product animation cost guide.
Free Test Render
Start With a Free Automotive Animation Styleframe
Before you commit, see one key frame of your own vehicle: send the brief, CAD or photos and a few references, and we render a single styleframe on the planned camera.
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