3D Artist (Unreal Engine)

Kaiya Workman

Innovation arises from a thoughtful approach to visualization.
Kaiya Workman, Unreal Engine 3D artist — Maverick Frame Studio team Kaiya Workman, 3D Unreal Engine artist at Maverick Frame visualization studio

FAQ with Kaiya Workman

It gives the client control: they choose their route, examine details, or feel the scale. This creates emotional engagement that videos or images can’t match. When it comes to top-notch properties, this is often the deciding factor when choosing between competitors.
Effective interactivity focuses on the object’s main advantages: window views, layout, and materials. A decorative tour is a bunch of decorations without any particular emphasis. We design the user’s path so they inevitably see the object’s USP.
We’ll be at the off-plan property sales launch and at the exhibition booths. When the physical object doesn’t exist, interactivity replaces a personal visit and gives you more info than static materials. This is a good boost for architectural competitions when the jury is presenting their decisions.

The Maverick Frame Team Around Kaiya Workman

A multidisciplinary team working together to deliver clarity, consistency, and reliable results across projects.